My Games

When I started in the MAGD program, I wasn’t really sure what I was going to focus on. Art sounded really neat, but I was terrible at drawing and I would be bored to tears drawing 2D art for a living. Programming sounded up my alley as well; honing my ability to tinker and figure things out was quite appealing, but after many projects of frustration I didn’t think I’d be able to do it at a professional level. In the games world, those are the two main skills, but I decided in the end to focus on the one thing I love doing more than anything else: Writing.

The games you’ll see below are a few that I’ve made in Twine, an interactive fiction engine I have over a year of experience developing in. These games were conceived during game jams and tweaked over time to be what I wanted them to be, and I’m pretty proud of their end results.

in medias res, co-developed with Josh Fishburn for GGJ15

in medias res, co-developed with Josh Fishburn for GGJ15

Terminal, a non-linear adventure developed for the annual GAMED jam, "Ham Jam" 2014

Terminal, a non-linear adventure developed for the annual GAMED jam, “Ham Jam” 2014